- abort
void abort()
- addRef
int addRef()
Adds a reference to this script context
- execute
void execute()
- getEngine
ScriptEngine getEngine()
Gets the script engine this context belongs to
- getState
asEContextState getState()
Gets the current state of the context
- getUserData
void* getUserData()
Undocumented in source. Be warned that the author may not have intended to support it.
- isNested
bool isNested(uint nestCount)
Undocumented in source. Be warned that the author may not have intended to support it.
- popState
void popState()
Undocumented in source. Be warned that the author may not have intended to support it.
- prepare
void prepare(Function func)
- pushState
void pushState()
Undocumented in source. Be warned that the author may not have intended to support it.
- release
int release()
Releases a reference to this script context
- setObject
void setObject(void* obj)
Undocumented in source. Be warned that the author may not have intended to support it.
- setUserData
void* setUserData(void* data)
Undocumented in source. Be warned that the author may not have intended to support it.
- suspend
void suspend()
- unprepare
void unprepare()